DIRECT3D PROGRAMMING KICKSTART PDF
Managed DirectX 9 Kick Start: Graphics and Game Programming [Tom Miller] on *FREE* shipping on qualifying offers. Managed DirectX was. This is the eBook version of the printed book. If the print book includes a CD- ROM, this content is not included within the eBook version. Managed DirectX was . I already order Tom Millers Managed DirectX 9 Kickstart, but since it arrives in about 6 days, I still want to read up on some 2D gamedev in MDX.
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It enables developers using the new. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C.
It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9. Previously at Microsoft, he worked on the Visual Basic and Office teams.
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Managed DirectX® 9 Kick Start: Graphics and Game Programming [Book]
Read more Read less. Discover Prime Book Box for Kids. Sams Publishing November 3, Direcy3d I’d like to read this book on Kindle Don’t have a Kindle? Share your thoughts with other customers. Write a customer review. Read reviews that mention managed directx visual mickstart kick start sample code game programming directx sdk much better highly recommend excellent book get started basic understanding source code understanding another api book is great directx team code samples directx is a pretty book on managed reading this book knowledge of directx.
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Top Reviews Most recent Top Reviews. There was a problem filtering reviews right rirect3d. Please try again later. I got this book because I wanted to learn to use DirectX with C in a managed-code environment – exactly what this book attempts to address.
Unfortunately, my progress has been hampered from missing blocks of text in dierct3d the prose and code samples. The author introduces topics and moves on without completing them. For example in Chapter 1, page 16, he introduces a prototype for a “public static Microsoft.
He explains the parameter list, and then moves on. On the next page, he gives a SetupCamera method which calls the aforementioned PerspectiveFovLH method and declares on page 18 that “we’ve got our triangle drawn now. The body of that function never got filled in.
I didn’t get past the next page before encountering a similar case. The other problem may be a question of versioning, but there are frequent invocations of “Set[Something]” methods, such as a CustomerVertex.
SetPosition method, which doesn’t actually exist in my environment. Granted, I am using Framework 2. So, was it ever really there?
I managed to get around this by simpling assigning a value to the Position property. Perhaps I could navigate a few typos and errors if the writing were more straightforward, but it doesn’t direcg3d that the author’s pedagogical approach is to confuse the reader with a few examples of code that doesn’t work and then to say “let’s examine why.
Last but not least, I am left to languish in my frustration, because no means of contacting the author has been provided. This book truely is what it claims to be: It moves fast and may give people who are not familiar with Visual Studio.
NET a hard time keeping up. But this is what I really liked about this book! You want to ,ickstart how to program? Find a different book! You want to get into DirectX development?
Just the first chapter explains more than practically dkrect3d other book about Managed DirectX I have read. Sure, it doesn’t have all the long and ellaborate explanations some of the other books have. But for some reason, I diret3d felt like a had a better understanding of how to do things the ‘right way’ after reading this book. This may have to do with kicktart fact that the author of the book is also the author of the API.
The book covers a lot of ground. Most of the chapters deal with Direct3D which is what I was interested inalthough the author does touch on other subjects such as DirectInput. The pace is fast and the author covers the whole range from primitive drawing techniques to using higher level concepts, such as meshes, kickwtart eve the HLSL high level shader languagewhich many would consider an advanced topic.
Prograkming, I do anyway In fact, the author doesn’t even shy away from topics such as skeletal direct3e of meshes, or writing pixel and vertex shaders to create specular highlights and per-pixel lighting effects. This book will explain a lot, and it does so quickly. However, if you have no experience with 3d graphics at all, you may want to follow up with another book, such as ‘Introduction to durect3d Game Programming with DX9’ by Frank D.
Luna, which will give you a good understanding of related topics, such as a lot of the underlying math used for matrix transformation and vector mechanics. This can be done as a second step though, since this book does not require knowledge of these things, as it uses functions provided by the Managed API for practically everything it does. As we are starting do work more with 3d graphics as a company, I have a need to get team members up to speed on the subject matter.
This is the book I recommended they all read No kicistart programming experience, but i wrote MUDs in the late 90s. Programmng, for people who get bored too fast skipping simple concepts I recommend getting this book, reading progranming chapter twice, then printing the sample code and hand typing it don’t let intellisense do the work. You’ll quickly memorize the methods in MDX that way. Then read the chapter a third time to recap what you just did. Hope you all enjoy learning as I have.
You get what you pay for. For the admission price, you get a quick no-nonsense walkthrough of someone else’s exploratory code in Direct3D. You don’t get commentary on what, why, and motivations. Maybe I’m a bit jaded, or maybe C reads almost like English. The shallow explanatory text is a little jarring to read after browsing the code listings. This is both good and bad. The book was written by a key member of the managed DirectX team.
This is a good thing. There is some compensating value in being able to browse it offline.
Managed DirectX® 9 Kick Start: Graphics and Game Programming
The coding style is clear and linear, perhaps just right for illustrating concepts, but not one you want to emulate. Overall, the book lacks the deeper discussion that the SDK samples want for; you won’t find that between its covers. While far from a hearty recommendation, it’s not at all a condemnation. The book is precisely what it purports to be: See all 39 reviews.
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Managed DirectX Graphics And Game Programming Kickstart – Tom Miller’s Blog
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Managed DirectX Graphics And Game Programming Kickstart
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